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Games and Simulation

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Work​
Experience​
Audio Intern at DogHead Simulations:
 
Audio Implementation and Sound Design for "Rumii", a VR tool that helps remote teams work together.
Audio Lead at Full Sails VR AR lab:
Working on the sound design and implementation of spatialized audio in VR projects, using Wwise and Unity with C#. Led a small team of three Recording Arts Undergrad students. 
Audio Implementation and Sound Design on "Man Behind The Curtain",  a VR puppet that uses Dehumanizer Live Beta. 
 
Audio Implementation on a Mech Warrior Simulation finale project for Simulation and visualization Student.
Sound Designer on "Broken Blue" an indie VR game released on Steam December 9th 2016
Sound Designer on "The Turtle Attack Sub" a Simulation of the first attack sub show at iitsec 2016
Sound Designer and Producer on "The Dark" a Halloween VR Sound Experience 
Lead Sound Designer at Cellec Games:
Led three-person team of sound designers. Was in charge of sound design and implementation using Unity, for various educational mobile games, using Unity
Solar Explorer
Explorer Society
Lore Keeper
Cell Squadron
GAME JAMS:
Click-team Game Jam 2016
48 hour Full Sail Hall of Fame Game Jam 2016
48 hour Global Game Jam 2016
48 hour Global Game Jam 2017
Skills

Spatial Audio Implementation

Audio Recording

Sound Design

Basic 

Tools

Wwise

Fabric

Dehumanizer Live

Pro Tools 

Reaper

Logic

Unity

Education
FullSail University:
Recording Arts BS
2014 - 2016

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